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3. Object-Oriented Programming
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3.1. Inheritance
3.2. Object Base Class
3.3. Method Overloading
3.4. Multiple Constructors
3.5. Constructor Chaining
3.6. Overriding
3.7. Access Modifiers
3.8. Interfaces
3.9. Enums
3.10. Run-Time Type Information
3.11. Object Destruction
3.12. Annotations